If I turn my home world into a Hive World later … So in that context just giving them a buff to resource output made sense. Most seasoned game veterans say empire sprawl and administrative capacity are safe to ignore, while some say only worry about it during the early game, while others tend to want to control it throughout the game due to its various penalties. When hive world and machine worlds were originally conceived it was with one eye on gaia worlds, since at the time that was the only "special" world in the game. Designation Effects Description Hive World +25% Agriculture District Build Speed +25% Generator District Build Speed +25% Mining District Build Speed +5% Menial Drone Output; A planet-sized organism that has not been specialized for any particular production type. If you choose a world to be a ‘Generator World’ (generator build speed up by 25%, technician output up by 20%) you can favour building generators to make use of this. Took the Tree of Life origin. As for "awakening", you can go various ways: Go Psionic, get your Chosen one, wait for Chosen One event, agree to make him God-Emperor and become Authoritarian+Spiritualist ().Embrace the Worm.You can cheese this rare event by sending science ships in and out a black hole system - chance of happening is 0.5% every time a ship … (The exception is the First League home world, if you get it. Stellaris Wiki Active Wikis Empire of Sin AoW: Planetfall Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars … For … That's a free ecumenopolis for hive minds who can't even normally make one.) Again, the entire point of hive minds is that they excel at producing basic resources. There's this guide on IP strategy from a dev team member. It is very likely that it does not need any further discussion and thus bumping it … This means running high stability is difficult if you actually want a planet to be a forge world, tech world, or a refinery world. In a sense you are technically correct that hive minds might need to build more maintenance depots, but this is not going to cripple your output of anything. Stellaris is a great game that only gets more complex, interesting and fun as time goes on. If you're not getting peak efficiency out of tech worlds or forge worlds, then build more. Stellaris 41531 Bug Reports 21958 Suggestions 12427 Tech Support 2063 Multiplayer 317 User Mods 4076 Stellaris AAR (After Action Reports) Console edition 866 This thread is more than 5 months old. First time showing off some of the many many amazing mods in Stellaris, hope you all enjoy!! You’ll also need the Galactic Wonders Ascension perk and have previously built a multi-stage megastructure. Just started a non-devouring Hive Mind playthrough on latest DLC. Guide to Survive (Update 2.6) Tips First Tip Nexus districts have in fact been buffed, they give more maintenance jobs now. To build the Ring World megastructure in Stellaris, you’ll need the Utopia DLC. Hive worlds do the following - 100%, +10% resource production, only hiveminded pops can live there, not restricted by planetary features in how many energy/mining/food districts you build. The terraformation costs 10k energy credits and takes 7200 days to complete. I assume the same has happened to habitats … This guide contains some tips which can be useful after Update 2.6 changes.
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